Construct interactive, navigable, sonified virtual worlds using Max/MSP/Jitter.
© 2008 Wesley Smith & Graham Wakefield.
Examples included in the download:
Pheromone trails usinc cosm.field (see examples folder in the Cosm download)
Braitenberg Vehicles in 3D: love & exploration (see examples folder in the Cosm download)
Braitenberg Vehicles in 3D: love triangle (see examples folder in the Cosm download)
Bacteria following concentration gradients (see examples/agents folder in the Cosm download)
Bacteria following and responding to concentration gradients (see examples/agents folder in the Cosm download)
Reaction-Diffusion simulation (in 2D) based on the famous Brusselator equations.
Switchable camera views (see examples folder in the Cosm download)
Connecting jit.p.vishnu / jit.p.shiva to Cosm (see particosm examples folder in the Cosm download)
Torus land (see examples folder in the Cosm download)
Cosm is developed by Wesley Smith & Graham Wakefield in the AlloSphere Research Group, Media Arts & Technology, University of California Santa Barbara.
© 2008 Wesley Smith & Graham Wakefield.