Cosm for Max/MSP/Jitter

Construct interactive, navigable, sonified virtual worlds using Max/MSP/Jitter.

© 2008 Wesley Smith & Graham Wakefield.

Examples included in the download:

 

Pheromone trails usinc cosm.field (see examples folder in the Cosm download)

 

Braitenberg Vehicles in 3D: love & exploration (see examples folder in the Cosm download)

 

Braitenberg Vehicles in 3D: love triangle (see examples folder in the Cosm download)

 

Bacteria following concentration gradients (see examples/agents folder in the Cosm download)

 

Bacteria following and responding to concentration gradients (see examples/agents folder in the Cosm download)

 

Cosm at the Banff New Media Institute Visualization Lab

Reaction-Diffusion simulation (in 2D) based on the famous Brusselator equations.

 

Switchable camera views (see examples folder in the Cosm download)

 

Connecting jit.p.vishnu / jit.p.shiva to Cosm (see particosm examples folder in the Cosm download)

 

Torus land (see examples folder in the Cosm download)

Cosm is developed by Wesley Smith & Graham Wakefield in the AlloSphere Research Group, Media Arts & Technology, University of California Santa Barbara.

© 2008 Wesley Smith & Graham Wakefield.