Cosm for Max/MSP/Jitter

Construct interactive, navigable, sonified virtual worlds using Max/MSP/Jitter.

© 2008 Wesley Smith & Graham Wakefield.

 

Projects using Cosm:

 

Cosm at the Banff New Media Institute Visualization Lab

Cosm + Arlab at the Banff New Media Institute Visualization Lab. Images courtesy of Eva Schindling.

 

Reflections, 3D Sound Installation @ Jaaga, Bangalore 2011 from Andrew McWilliams on Vimeo.

Andrew McWilliams using Cosm with an alternative environmental approach to sonification as part of Jaaga Bangalore. Rather than a viewer-centered auralization using Ambisonics, each real-world speaker is controled using a virtual counterpart, and cosm.nav collision detection is used to set the volume per-source / per-speaker.

 

Ambient Alternity: Through the Projected Perception of Spatial Harmonics

F.Myles Sciotto, 2010

EEG sensors drive harmonic audio-visual patterns spatialized and projected through a layered construction of mesh screens and colored haze, as an experiment in architecture's capacity to produce alternative forms of experience.
www.socinematic.com

 

Integration02 (Dieter Vandoren, 2010): the toolkit was used to prototype visual lighting and perform spatial audio mixing.

Dieter Vandoren and MarkDavid Hosale used the Cosm toolkit to prototype an audiovisual composition fusing choreographic live performance, with electronically controled light system and spatialized audio. The positions and timings of lighting and sound were simulated in a virtual 3D world before they could be realized physically.

http://dietervandoren.net/index.php?/project/integration02/

 

The Money Changing Machine (Dennis Adderton, 2011)

A spatio-temporal composition visualizing and sonifying currency exchange rates.

 

Cosmoses07 (Frederico Fialho).

 

Cosm at the Banff New Media Institute Visualization Lab

Cosm at the Banff New Media Institute Visualization Lab

Cosm-based student projects from Dr. MarkDavid Hosale's media arts courses at Hyperbody, TU Delft.

 

Cosm at the Banff New Media Institute Visualization Lab

Visualising a three-tone Chladni pattern in a speculative zero-gravity space, mapping field amplitude to intensity of Brownian motions.

 

Cosm at the Banff New Media Institute Visualization Lab

Particle simulation based on chaotic iterative formulae.

 

Cosm at the Banff New Media Institute Visualization Lab

Projecting a depth-image (from the Kinect camera) into a spatial field. Image courtesy of Dr. MarkDavid Hosale.

 

Cosm at the Banff New Media Institute Visualization Lab

Importing external data: here LIDAR captured city-scape (data courtesy of the House of Cards project shared under the Creative Commons CC BY-NC-SA 3.0 license, copyright 2008 Radiohead.)

Cosm is developed by Wesley Smith & Graham Wakefield in the AlloSphere Research Group, Media Arts & Technology, University of California Santa Barbara.

© 2008 Wesley Smith & Graham Wakefield.