Cosm for Max/MSP/Jitter

Construct interactive, navigable, sonified virtual worlds using Max/MSP/Jitter.

© 2008 Wesley Smith & Graham Wakefield.

Download & install Cosm

The current version is named after Lee "Scratch" Perry, and was released in August 2011.


The Cosm toolkit is built for Max/MSP/Jitter 5.0, for MacOSX and Windows. Cosm comes with an automatic installer, which should work so long as Max is in the usual location. A manual install option is available if not.

If Cosm is installed succesfully, it will print out a version message to the Max window when Max is restarted. The latest version of Cosm is named after Lee "Scratch" Perry:



Coming in the next few days - please check back! In the mean-time, check out the earlier versions below.


Windows users: If you have errors when you try to use a Cosm object, you may need to install the latest Quicktime for Windows, and/or the Microsoft Visual C++ 2008 Redistributable Package (required to run applications developed with Visual C++ on a computer that does not have Visual C++ 2008 installed.) You can get it from

Manual Installation Instructions

Unzip the downloaded archive and copy the following files from the manual install to the Max5 folder on your system, then restart Max.

COSM Versions



Scientist (January 2010)

Prince Jammy (November 2009)

King Tubby (July 2009)

No longer available.

License / Source

We plan to release the Cosm source under MIT or BSD license soon, but probably should clean up the code before doing so! Send us an email to wesley or graham at if you have a burning need to see it...



Cosm is developed by Wesley Smith & Graham Wakefield in the AlloSphere Research Group, Media Arts & Technology, University of California Santa Barbara.

© 2008 Wesley Smith & Graham Wakefield.